![]() ![]() Swapping the controller’s inputs around is nice, albeit a bit gimmicky - I swapped the positions of the left analog and directional pad, but I don’t see much use in ever moving them around much. The buttons feel great, being suitably responsive and giving a nice, audible clack when they’re pressed. I stuck to the standard Xbox-style concave analog sticks and noticed that they gripped my thumb nicely–I never had to exert any downward pressure on the sticks to make sure my thumb stayed on them, which was nice because I never had to worry about any accidental 元 inputs.Ī professional-grade gamepad like this separates the wheat from the chaff, but I find myself firmly entrenched amongst the latter. I also played an hour of bullet-hell spaceship shooter Ikaruga to test out the analog sticks. Capcom 3, though I personally don’t think either game is ideal for a pad. The gamepad also fared well enough on Third Strike and Ultimate Marvel vs. Normally, I have problems with getting unintentional jumps in HD Remix with the Xbox 360 d-pad, but I didn’t have a single problem with inaccurate inputs on the directional pad and the buttons felt responsive, offered great feedback, and were easy to press. Capcom 3.įrankly, I can’t stand using the analog sticks for fighting games, so I chose to use a directional pad (the Xbox-style full cross, not the PS3-style segmented d-pad) in the slot usually used for the left analog stick. So I put it through its paces with Super Street Fighter II Turbo HD Remix, Street Fighter III: Third Strike Online Edition, and Ultimate Marvel vs. Nonetheless, fighting games are a true test of any game controller’s usability–if your gamepad can make a fighting game feel playable to an arcade stick veteran, it’s a pretty darn good controller. ![]() I’m probably the least qualified person to test this controller, as I prefer arcade sticks for my fighting games and rarely turn on my Xbox for anything else. ![]()
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